


Now, once you finish that playthrough, if you're not an idiot you'll have figured out the feedback and can just save scum your way through all 63 choices to reach the ending you want.
#Katawa shoujo flowchart 3.1 how to#
Couple that with the fact that it never explains that there's subtle but visible feedback for your choices, let alone how to interpret it, and that it takes some time to notice it, and then even more time to be able to start reasoning about it after you notice it, and I guarantee you're getting bad ends (probably multiple of them, including of course the final one) on your first time through. Maybe those aren't difficult to figure out (you can just save and see who's showing up after all), but they sure are difficult to navigate with a happy mood.įlowers: Printemps has, if I just counted my walkthrough correctly, 63 choices, of which you must make ~60 correct (most give you points some go to immediate bad ends) in order to get either of the two non-bad endings. Irrelevant ones like having 4 out the 9 "where to get lunch?"-options lead to no interaction with anyone at all and the copypasted set of activities that shows up every ingame day cut be easily cut, as they serve absolutely no purpose. The overall amount of choices in Canvas 2 could be reduced by a lot. There is no indicator whatsoever what character is going to be where at what time. For example, to get scenes with Anzu in DC 2, you have to wake up normally, except for one time when you have to be late and another time when you need to wake up super early. And that's coming from someone who looks up voices after every single VN read.ĭC 1 and 2 also both have this stupid "pick a time to stand up based on your gut"-thing, which is really dumb. Sometimes, the voiceline isn't even a sentence made up of words and is just a quiet breath or moan, making it very hard to pinpoint whose it is. I always hated the "pick a map location based on a muffled voiceline"-thing that Da Capo 1 tried to do. Even worse, I didn't even have a home internet connection, so I had to get my ass to an internet cafe just to find the walkthrough! There's difficult, there's brutal, and then there's this sadistic abomination of a VN.Īny other examples of ridiculously difficult VNs? Please share, like and subscribe. I never once managed to get on a route in Snow Drop when I first got it. YOU MISS AN EVENT = IT'S NORMAL END FOR YOU, SUCKER! I still remember my heart sinking every damn time I realized I'm on the normal end route again. Snow Drop does not use a "points" system to see where you end up, that shit is for wusses.

If you miss even ONE event for a heroine over the course of the entire thing, you're fucked. It's a crapshoot 90% of the time, it might as well have been RNG for what it's worth.Ģ. Sometimes you get a hint, but even then it's not always right. You're rarely told where the heroines are going to hang out. If you're lucky, you'll stumble upon a heroine and raise a flag.ĭoesn't sound too scary, right? Well, the following two points will put that into perspective.ġ. During the day, you choose which slope to ski on (two or three times!). For example, in the morning you are asked to choose the place you want to hang out in the lodge. The rest are navigational options stretching over several in-game days. Only 2 or 3 choices in the VN are your garden variety "pick a response" prompts. After all these years it still makes me cringe whenever I recall it, and the reason is not that it's particularly bad (although it kinda is), but that it's ridiculously difficult to get on any of the routes, never mind clear it. It just sort of popped into my head today that Snow Drop exists.
